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- Frequently Asked Questions (FAQS);faqs.299
-
-
-
- "running count" -- the total of the weights of all cards that have
- been exposed since the cards were shuffled.
-
- "shuffle tracking" -- a system to predict which sections of the
- deck/shoe will be favorable to the player, based on the
- locations of favorable sections of the previous deck/shoe,
- and on studying the method used to shuffle the cards.
-
- "side count" -- a count in addition to the "main" count, usually
- involving a single card face, as in "ace side count".
-
- "strategy variations" -- varying from basic strategy when the
- count indicates that it is profitable to do so.
-
- "ten poor" -- a deck that has a lower than average density of
- tens and face cards.
-
- "ten rich" -- a deck that has a higher than average density of
- tens and face cards.
-
- "true count" -- a count that is adjusted according to the number
- of undealt cards, usually by dividing the running count
- by the number of undealt *decks* (or half-decks).
-
- "unbalanced count" -- any counting system that has a count that
- starts or ends on a non-zero value (see "balanced count").
- Red 7 is an example of an unbalanced count.
-
- "wonging" -- improving the player's edge by placing bets only when
- the count is favorable for the player, and "sitting out"
- when the count is unfavorable.
-
-
- Q:B4 What are "pit critters"?
- A:B4 (Steve Jacobs)
-
- Casino personnel who are responsible for supervising the games and dealers
- are often "affectionately" referred to in rec.gamblinng as "pit critters".
- The various species of pit critters are described below:
-
- "floorman" -- the lowest level of pit critter, and the most likely
- to be encountered by players. The floorman is usually
- responsible for only a few tables.
-
- "pit boss" -- the next level of pit critter, responsible for several
- floormen and their tables. This pit critter supervises one
- "pit" in the casino.
-
- "shift supervisor" -- the head pit boss during a particular shift.
-
- "casino manager" -- the mother of all pit critters [and usually
- the owner's son. -- Blair Houghton]
-
-
- Q:B5 Why is there so much talk about blackjack in rec.gambling?
- A:B5 (Steve Jacobs)
-
- Blackjack is the most popular table game in American casinos, and
- the abundance of blackjack articles in rec.gambling is a reflection
- of this popularity. Unlike many other casino games, skillful play
- in blackjack allows the player to gain a slight advantage over the
- casino. However, there is no single form of the game that is found
- in all casinos, and it is often possible to find several slightly
- different forms of blackjack within the same casino. When playing
- blackjack, the "correct" strategy to use will depend on the number
- of card decks used and on the particular "house rules" that are in
- effect during play. All of these factors combine to make blackjack
- a very complicated topic.
-
-
- Q:B6 Is casino blackjack a "beatable" game.
- A:B6 (Matt Wilding)
-
- Background: Many books have been written that claim that BJ is
- beatable.
-
- Answer: Simulations performed by rec.gamblers show different amounts
- of potential player advantage in theory in BJ, depending on
- strategies, exact rules, and playing conditions. These numbers
- typically approach 1% (an average penny gain for every dollar bet)
- though in certain particular, ideal circumstances this can get
- somewhat higher. There is disagreement on the net about how much
- advantage this translates into in "real-world" casinos, but it's
- generally believed that players can play with a small, long-run
- advantage in BJ. The variance is very high in this game, however,
- which makes the slight advantage in BJ far from a sure thing.
-
-
- Q:B7 How much of an advantage can card counting give?
- A:B7 (Steve Jacobs)
-
- A typical card counter will have an edge of 1.5% or less, depending on
- the counting system used, the skill of the player, and the particular
- house rules that the player is fighting against. It is quite unusual
- to find playing conditions that allow the player to get more than a 2%
- edge against the house, even against single deck games. The player's
- edge against multi-deck games is generally less than 1%.
-
-
- Q:B8 Is card counting illegal?
- A:B8 (Steve Jacobs)
-
- No. The casinos would like you to believe that card counting is illegal,
- immoral, and fattening, but the fact is that card counters are simply
- using a greater level of skill than the typical blackjack player. The
- Nevada courts have ruled that blackjack players are free to use any
- information that is made available to them, provided that there is no
- collusion between a player and casino personnel. For example, if a
- dealer accidentally handles the cards in such a way that a player can
- see the dealer's hole card, the player can make use of this information
- without breaking the law.
-
-
- Q:B9 Can the casino ban card counters?
- A:B9 (Steve Jacobs)
-
- This depends on where you play. In Atlantic City, where games of skill
- are not permitted, the casinos are not allowed to ban skillful players.
- In Nevada, casinos are allowed to refuse service to anyone at any time
- for any reason. Players are routinely "barred", usually by being asked
- to leave or by being told that they are welcome to play any game other
- than blackjack. If you are barred but persist in trying to play, the
- casino can have you arrested for trespassing.
-
-
- Q:B10 What is the correct basic strategy for single deck Blackjack?
- A:B10 (Steve Jacobs)
-
- The following basic strategy is for single deck games without
- DAS (double-after-splits).
-
- +-- Player's hand
- |
- | dealer dealer
- | <-might bust-><-might stand->
- V 2 3 4 5 6 7 8 9 X A <------- dealer's upcard
- ---+-------------------------------
- XX | S S S S S S S S S S never, ever, ever split
- 99 | P P P P P S P p s s split if (d <= 9), except 7
- 88 | P P P P P P p p p p always split
- 77 | p p P P P p h h s h split if (d <= 7), stand against 10
- 66 | p p p P p h h h h h split if (d <= 6)
- 55 | D D D D D D D D H h never split, treat like hard 10
- 44 | h H H DH DH H h h h h never split, double against 5, 6
- 33 | h h P P P p h h h h split if (d >= 4) and (d <= 7)
- 22 | h p P P P p h h h h split if (d >= 3) and (d <= 7)
- AA | P P P P P P P P P p always split
- ---+-------------------------------
- A9 | S S S S S S S S S S always stand
- A8 | S S S S *DS S S S s s double against a 6
- A7 | S DS DS DS DS S S h h h* double 3-6, hit against 9, 10, A
- A6 | DH DH DH DH DH H h h h h double low, hit high
- A5 | h H DH DH DH h h h h h \
- A4 | H H DH DH DH H h h h h \ double against 4,5,6
- A3 | H H DH DH DH H H h h h /
- A2 | H H DH DH DH H H h h h /
- ---+-------------------------------
- 21 | S S S S S S S S S S always stand
- 20 | S S S S S S S S S S always stand
- 19 | S S S S S S S S S S always stand
- 18 | S S S S S S S s s s always stand
- 17 | s s s s s s s s s s always stand on HARD 17 or above
-
- 16 | s s s s s h h h h h \
- 15 | s s s s s h h h h h \
- 14 | s s s s s h h h h h > hit if dealer might stand,
- 13 | s s s s s h h h h h / stand if dealer might bust
- 12 | h h s s s h h h h h / (special case against 2, 3)
-
- 11 | D D D D D D D D D D always double
- 10 | D D D D D D D D h h double if (d < 10)
- 9 | DH DH DH DH DH H H h h h double if dealer might bust
- 8 | h H H DH DH H h h h h double only against 5, 6
- 7 | h h h H H h h h h h
- 6 | h h h H H h h h h h (4-2)
- 5 | h h h H H h h h h h (3-2)
- 4 | h h h H H h h h h h (this hand is really 2-2 pair)
- ---+-------------------------------
- S=stand H=hit D=double P=pair(split)
- DH= double if allowed, otherwise hit
- DS= double if allowed, otherwise stand
- <uppercase> = "strong" hand, favorable to player
- <lowercase> = "weak" hand, favorable to house
-
- (*) notes:
- Playing A7 against dealer's ace:
- hitting gains 3.63% if dealer must hit on soft 17
- standing gains 0.32% if dealer must stand on soft 17
-
- Playing A8 against dealer's 6:
- doubling gains 1.96% if dealer must hit on soft 17
- doubling gains 0.03% if dealer must stand on soft 17
- (this rule may be ignored to simplify the strategy)
-
-
- Q:B11 What is the correct basic strategy for Atlantic City blackjack?
- A:B11 (Steve Jacobs)
-
-
- The following basic strategy is for typical Atlantic City rules.
-
- HOUSE RULES:
- Cards are dealt from 6 decks.
- Dealer must stand on any 17.
- Double-down allowed on soft hands.
- Pairs may be split only once.
- Player may double-down after splitting pairs.
- Surrender is not allowed.
-
-
- Strategy Table
-
- <---might bust---> <---might stand---> <---- dealer possibility
- ---+----------------------------------------
- 2 3 4 5 6 7 8 9 X A <---- dealer's up card
- ---+---------------------------------------- Pairs
- XX | S S S S S S S S S S
- 99 | PS PS PS PS PS S PS ps s s
- 88 | Ps Ps Ps Ps Ps Ph ph ph ph ph
- 77 | ps ps Ps Ps Ps ph h h h h
- 66 | ph ph ps Ps Ps h h h h h
- 55 | DH DH DH DH DH DH DH DH H H
- 44 | h H H PH PH H h h h h
- 33 | ph ph Ph Ph Ph ph h h h h
- 22 | ph ph Ph Ph PH ph h h h h
- AA | PH PH PH PH PDH PH PH Ph Ph Ph
- ---+---------------------------------------- Soft Hands
- AX | S S S S S S S S S S
- A9 | S S S S S S S S S S
- A8 | S S S S S S S S S S
- A7 | S DS DS DS DS S S h h h
- A6 | H DH DH DH DH H h h h h
- A5 | h H DH DH DH h h h h h
- A4 | h H DH DH DH H h h h h
- A3 | H H H DH DH H H h h h
- A2 | H H H DH DH H H h h h
- AA | H H H H DH H H h h h
- ---+---------------------------------------- Hard Hands
- 21 | S S S S S S S S S S
- 20 | S S S S S S S S S S
- 19 | S S S S S S S S S S
- 18 | S S S S S S S s s s
- 17 | s s s s S s s s s s
-
- 16 | s s s s s h h h h h
- 15 | s s s s s h h h h h
- 14 | s s s s s h h h h h
- 13 | s s s s s h h h h h
- 12 | h h s s s h h h h h
-
- 11 | DH DH DH DH DH DH DH DH DH H
- 10 | DH DH DH DH DH DH DH DH H H
- 9 | H DH DH DH DH H H h h h
- 8 | h H H H H H h h h h
- 7 | h h h H H h h h h h
- 6 | h h h h h h h h h h
- 5 | h h h h H h h h h h
- 4 | h h h h H h h h h h
- ---+----------------------------------------
- S=stand H=hit D=double P=split Q=surrender
-
- NOTES:
- 1) If more than one option is listed,
- options to the left are preferred
- over options to the right. Options
- less favorable than STAND or HIT are
- not shown.
-
- 2) Use the "Hard Hands" table only
- when the other tables do not apply.
-
- 3) If splitting Aces is not allowed,
- use the "Soft Hands" table.
-
- 4) Uppercase options favor the player,
- lowercase options favor the house.
-
- ---+----------------------------------------
-
-
- Q:B12 What is the house edge when playing basic strategy?
- A:B12 (Steve Jacobs)
-
- The expected gain for basic strategy play depends on the house
- rules and the number of decks. The following table summarizes
- the players expectation for a variety of games. All numbers are
- in units of percent of initial bet.
-
- <-- number of decks -->
- | 1 | 2 | 4 | 6 | 20 | 100 |
- ----------------+-------+-------+-------+-------+-------+-------+
- AC | .1541 -.2228 -.3991 -.4569 -.5368 -.5638 |
- AC + LSR | .1761 -.1717 -.3323 -.3843 -.4552 -.4790 |
- AC + ESR | .7694 .3952 .2265 .1721 .0968 .0714 |
- ----------------+-------+-------+-------+-------+-------+-------+
- strip | .0497 -.3191 -.4904 -.5468 -.6245 -.6507 |
- strip + LSR | .0707 -.2685 -.4239 -.4744 -.5429 -.5659 |
- strip + DAS | .1809 -.1795 -.3472 -.4021 -.4779 -.5034 |
- strip + ESR | .6511 .2927 .1320 .0801 .0084 -.0157 |
- ----------------+-------+-------+-------+-------+-------+-------+
- vegas |-.1445 -.5243 -.7036 -.7625 -.8445 -.8722 |
- vegas + LSR |-.1095 -.4594 -.6221 -.6747 -.7469 -.7713 |
- vegas + DAS |-.0103 -.3813 -.5570 -.6146 -.6951 -.7223 |
- vegas + ESR | .5403 .1720 .0046 -.0493 -.1245 -.1500 |
- ----------------+-------+-------+-------+-------+-------+-------+
- reno |-.4208 -.7386 -.8928 -.9439 -1.0154 -1.0396 |
- reno + LSR |-.3858 -.6737 -.8113 -.8560 -.9178 -.9387 |
- reno + DAS |-.3121 -.6176 -.7658 -.8151 -.8840 -.9073 |
- reno + ESR | .2639 -.0423 -.1846 -.2307 -.2307 -.3174 |
- ----------------+-------+-------+-------+-------+-------+-------+
-
- "AC" rules: (typical of Atlantic City)
- dealer stands on soft 17
- double down on any two cards
- double after splits
- no resplitting
-
- "strip" rules: (typical of Vegas Strip)
- dealer stands on soft 17
- double down on any two cards (but not after splits)
-
- "vegas" rules: (typical of Vegas Downtown)
- dealer hits soft 17
- double down on any two cards (but not after splits)
-
- "reno" rules: (typical of Reno, northern Nevada)
- dealer hits soft 17
- double down allowed on two card total of 10 or 11 only
-
- DAS = Double After Splitting
- LSR = Late Surrender
- ESR = Early Surrender (no longer available)
-
-
- Q:B14 Why are single deck games better than multi-deck games?
- A:B14 (Michael Hall)
-
- There are some surface differences, such as single and double deck usually
- being hand-held, while four or more decks are dealt from a shoe, but there
- are fundamental mathematical differences too.
-
- Single deck blackjack is usually better than multiple deck blackjack
- for card counters, basic strategists, and the clueless. Additional decks
- make busts less likely, since one can draw to hands like 2,2,2,2,2,2,2,2,2
- (for 18) which are improbable/impossible in single deck. Busting less
- often helps the dealer's hand more than yours, since the dealer is forced
- by the rigid rules to hit more often than you. Blackjacks are also less
- frequent, which is bad since you get paid 3 to 2 for those. All in all,
- multiple decks will cost a basic strategist nearly 0.5% in advantage, which
- is more than all but the very best package of favorable extra rules will
- give you. This was an intuitive explanation; a complete mathematically
- sound (albeit huge) proof can be generated by a combinatorial analysis
- program.
-
- Card counters face the additional problem that the count is less volatile
- with multiple decks and hence offers less frequent opportunities for large
- favorable bets. Consider the difference between an urn with 1 black and
- 1 white marble versus an urn with 100 black and 100 white marbles. Draw
- half the marbles: what is the probability that all the remaining marbles
- are white? In the 1 and 1 case, there is a 1 in 2 chance. In the 100 and
- 100 case, there is only a 1 in 100,891,344,545,564,193,334,812,497,256
- chance!
-
-
- Q:B15 Do 'bad' players at third base have any effect on expected gain?
- A:B15 (Steve Jacobs)
-
- No. It is a common misconception that incorrect plays by the player
- at third base will "take the dealer's bust card" or "leave the dealer
- a good card". As long as the shuffle is sufficient to randomize the
- cards, improper play of other players will be just as likely to help
- as it is to hurt. However, bad players can cause frustration and
- anxiety which may increase the likelihood of making mistakes. It is
- best to avoid the temptation to strangle bad players.
-
-
- Q:B16 Where is the best place to sit at a blackjack table.
- A:B16 (Steve Jacobs)
-
- It depends. For basic strategy players, seat position has no significant
- effect on the player's expected return. For card counters who use strategy
- variations, it is probably best to sit at third base in order to see as many
- cards as possible before playing the hand. When playing against a "front
- loading" dealer, the best seat is whichever seat gives you the best shot at
- getting a glimpse of the dealer's hole card. When playing at the Rio, the
- best seat is the one that gives the best view of the cocktail waitresses.
-
-
- Q:B17 How is card counting done?
- A:B17 (Steve Jacobs)
-
- The card counting system described below is an unbalanced 10 count
- that is 100% accurate for determining when to take insurance. As
- a general purpose card counting system, it is relatively weak and
- not particularly recommended, but it illustrates many of the principles
- behind card counting. This is intended only to give a feel for how
- card counting is done, and is not recommended for actual practice,
- although I've used it because of its simplicity. This counting
- strategy is listed as "Unbalanced 10 Count" in other parts of the
- FAQ list.
-
- ---------------------------------------------------------------
- For SINGLE DECK games:
-
- 1) Start the count at -4 when the deck is shuffled.
-
- 2) Count -2 for 10, J, Q, K
-
- 3) Count +1 for everything else (including aces)
-
- 4) Bet low when the count is negative, high when the count is
- positive (actually, simulations show that you can bet high
- for a count of -2 or above).
-
- 5) Take insurance when the count is positive.
-
- 6) Play basic strategy at all times.
-
- ---------------------------------------------------------------
- For N deck games:
-
- 1) Start the count at (-4 * N).
-
- 2) all other rules are the same.
- ---------------------------------------------------------------
-
- NOTES:
-
- The unique feature of this counting method is that it is
- perfectly accurate for dealing with insurance. When the
- count is positive, the player has the advantage when
- taking the insurance bet. When the count is negative,
- the house has the advantage, so insurance should not be
- taken.
-
- Counting is best done by counting several cards at once.
- It is easy to practice this counting method in the following
- way:
-
- 1) Count through a deck of cards, counting one card
- at a time. Start at -4, and count through the entire
- deck. After all of the cards have been seen, the
- count should be ZERO. If it is not zero, a mistake
- has been made somewhere. Repeat counting through
- the deck one card at a time, until you can do it
- quickly without making mistakes.
-
- 2) Count through the deck, counting two cards at a
- time. Look for the following patterns, adding
- the correct amount for each pattern
-
- (X = 10, N = non-ten)
-
- NN +2
- XN -1
- XX -4
-
- Again, the count should be zero after all cards have
- been seen. Repeat until you can do it efficiently.
-
- 3) Count through the deck, counting three cards at a time.
- Look for the following patterns, adding the correct
- amount for each pattern.
-
- (X = 10, N = non-ten)
-
- NNN +3
- XNN 0 (this pattern is common)
- XXN -3
-
- 4) Practice against a computer blackjack game. When I
- play, I usually count the cards by counting an entire
- hand (player's or dealers) at once. If there are more
- than three cards in the hand, I mentally break it up
- into groups of 1, 2, or 3 cards (I usually look for
- "XNN" patterns and ignore those cards, since they
- add up to zero). I usually count the cards just
- before the dealer picks up the hand (exception: for
- insurance, you should count your cards and the dealer's
- up card immediately).
- ---------------------------------------------------------------
-
- Q:B18 What counting system is "best"?
- A:B18 (Matt Wilding)
-
- This has been answered by rec.gamblers using different approaches.
-
- The first approach is to evaluate different systems by simulation.
- This approach obscures the particular advantages of each system, but
- it's easy to see how a system will perform in one particular realistic
- casino playing situation, and not hard to judge the tradeoff between
- performance and ease of use (see Q/A B15 for more details).
-
- The second approach estimates several performance parameters of each
- system that collectively approximate the system's inherent potential.
- This allows the strengths of different BJ systems to be studied in
- detail, which should allow better, more precise comparison of different
- systems and aid efforts to improve a particular system. This approach
- gives results which may be used to determine which counting system is
- _theoretically_ most profitable, but does not address the issue of how
- easy it is to use the counting system under actual playing conditions
- (see Q/A B16 for more details).
-
- It's not yet clear how these two studies relate, and no rec.gambling
- consensus has emerged as to how the more sophisticated performance
- parameters actually translate to advantage at the tables as in the
- simulations.
-
-
- Q:B19 What counting system is easiest to use?
- A:B19 (Matt Wilding)
-
- Background: Lots of systems are available. There is an important
- tradeoff between complexity and theoretical power, as more complex
- systems are harder to use and more error-prone.
-
- Answer: You pick'em. A rec.gambling study was accomplished that
- compared different systems, and here a summary of what came out:
-
- Complexity is a subjective measure with guidelines described in the
- results paper. Power is the integer closest to p/0.05%, where p is
- the % advantage of the strategy one-on-one in a single deck, dealer
- hits on soft 17, no DDAS, resplitting-allowed game that's dealt
- down to 20 cards and using a 1-4 betting spread. 15,000,000 hands
- guarantee correctness to within 1 point 99% of the time.
-
- name complex power card weights reference
- A 2 3 4 5 6 7 8 9 X
- --------------------------------------------------------------------------
- BASIC 0 -5 Steve Jacobs
- UNBALANCED 10 2 13 1 1 1 1 1 1 1 1 1 -2 Steve Jacobs
- SUPER-SIMPLE OPT-I 2.5 16 1 1 1 1 -1 WGBJB (1)
- REVERE PM 3.5 16 -1 1 1 1 1 1 -1 PBaaB
- RED SEVEN 3.5 19 -1 1 1 1 1 1 R:1 -1 BiB
- OPT1-6+6 5 18 1 1 1 1 -1 WGBJB
- WONG HIGH-LOW 5 19 -1 1 1 1 1 1 -1 PB
- ZEN 5 19 -1 1 1 2 2 2 1 -2 BiB
- HORSESHOE 6 14 1 2 2 3 2 2 1 -1 -3 MDB (2)
- REVERE APC 6 17 -2 1 2 2 2 2 1 -2 PBaaB
- OPT1-6+6 W/ ACE 7 23 1 1 1 1 -1 WGBJB
- ANDERSON 9.5 16 -2 1 1 1 2 1 1 -1 -1 TtToLV
- USTON APC 10 22 1 2 2 3 2 2 1 -1 -3 MDB
-
- WGBJB: "World's Greatest BlackJack Book" by Humble and Cooper
- PBaaB: "Playing Blackjack as a Business" by Lawrence Revere
- BiB: "Blackbelt in Blackjack" by Arnold Snyder
- PB: "Professional Blackjack" by Stanford Wong
- TtToLV: "Turning the Tables on Las Vegas" by Ian Anderson
- MDB: "Million Dollar Blackjack" by Ken Uston
- (1) with modifications by Matthew Wilding
- (2) with modifications by Paul C. Kim
-
-
- Q:B20 What BJ counting system is most effective?
- A:B20 (Michael Hall, Jeff Jennings)
-
- The playing efficiency, betting correlation, and insurance correlation
- is listed below for several counting systems. These numbers give an
- indication of the effectiveness of the counting system. When two
- numbers are listed, the second number results from adding an ace side
- count in addition to the "main" count.
-
- See answer B3 for definitions of "betting correlation", "playing
- efficiency", and "insurance correlation".
-
-
- EXPLANATION OF COUNTING SYSTEMS
- ===========================================================================
- COUNTING COUNTING VALUES "BEST" EFFICIENCY CORRELATION
- SYSTEMS 2 3 4 5 6 7 8 9 X A SOURCE PLAY+ace BET+ace INSURE
- -------- ---------------------------- ------ -------- -------- ------
- Griffin 0 0 1 1 1 1 0 0 -1 0 Griffin 64-64+ .85-.95 .85
- Hi-Opt I 0 1 1 1 1 0 0 0 -1 0 Humble 61-63 .88-.97 .85
- Hi-Opt II 1 1 2 2 1 1 0 0 -2 0 Humble 67-67+ .91-.99 .91
- High-Low 1 1 1 1 1 0 0 0 -1 -1 Wong 51-63 .97 .76-.85
- Ita 1 1 1 1 1 1 0 -1 -1 -1 Sys.Res. 53-63+ .96 .69-.76
- Red 7's 1 1 1 1 1 ** 0 0 -1 -1 Snyder 54-64+ .98 .78-.87
- Unbal 10's 1 1 1 1 1 1 1 1 -2 1 Roberts 61-61+ .73-.94 1.00
- Uston +- 0 1 1 1 1 1 0 0 -1 -1 Uston 55-64+ .95 .76-.85
- Uston APC 1 2 2 3 2 2 1 -1 -3 0 Uston 69-69+ .91-.99 .90
- Wong Halves 1 2 2 3 2 1 0 -1 -2 -2 Wong 57-67+ .99 .72-.85
- Zen 1 1 2 2 2 1 0 0 -2 -1 Snyder 63-67+ .97 .85-.91
- ** red 7's +1, black 7's 0
-
- Note: Playing efficiencies have a pratical maximum of about 0.7.
- "Unbal 10's" is short for "Unbalanced 10 Count"
-
-
- Q:B21 Does penetration have any effect on basic strategy expectation?
- A:B21 (Steve Jacobs)
-
- Probably not. Unless the dealer is cheating, the cards will be in
- a random order after the shuffle. If the player is not counting cards
- or using other techniques to gain an advantage, it will not matter if
- there are several rounds or only a single round between shuffles. But,
- if the dealer if using preferential shuffling, this will hurt the basic
- strategy players as well as the card counters.
-
-
- Q:B22 What is the correct strategy for late surrender?
- A:B22 (Michael Hall)
-
- Basic strategy for late surrender in AC multi-deck games is:
-
- Surrender hard 16 (but not 8-8) vs. 9, 10, ace
- Surrender hard 15 vs. 10
-
- You would be well-advised to also:
-
- Surrender 8-8 vs. 10
- Surrender hard 15 vs. ace
-
- At some casinos you can surrender your first two cards. You lose half
- your bet in return for not having to play through the hand. With early
- surrender, you get back half your bet even if the dealer has blackjack,
- while with late surrender you lose anyway when the dealer has blackjack.
-
-
- Q:B23 What is the correct strategy for "multi action" blackjack?
- A:B23 (Steve Jacobs)
-
- Multi Action blackjack allows the player to place up to three bets
- simultaneously on the same blackjack hand. The player is dealt a
- single hand, and the three bets are played out against the same dealer
- upcard, but with different "drawn" cards for each bet. Many players
- feel nervous about hitting stiff hands against a high dealer's upcard
- (7 or higher), since they will lose all three bets if they bust.
- However, basic strategy is COMPLETELY UNCHANGED for this game, and the
- correct strategy is no different than if the player had only a single
- bet at risk.
-
-
- Q:B24 What is "Over/Under" Blackjack?
- A:B24 (Steve Jacobs)
-
- Caesar's Tahoe introduced the Over-13 and Under-13 side bets that are
- allowed at some blackjack tables. These bets are based on the player's
- total for the first two cards, when aces are counted as one. Over-13
- bets win when the player's cards total 14 or higher, while under-13 bets
- win when the player's cards total 12 or under. Either bet will lose
- when the player's total is exactly 13. These bets are placed at the
- same time as the blackjack bet, and usually the side bet can be no larger
- than the bet on the blackjack hand. Over/under games are usually dealt
- from a six deck shoe, and the player's first two cards are always dealt
- face up. Although these are "sucker" bets for basic strategy players,
- with a house edge of 6% to 10%, special card counting strategies can be
- used to give the player a significant edge on these bets.
-